9+ Easy Ways: How to Cite a Video Game (APA & MLA)


9+ Easy Ways: How to Cite a Video Game (APA & MLA)

The standardized presentation of source material is a fundamental aspect of academic and professional writing. When interactive digital media, such as electronic games, are utilized as source material, adherence to established citation guidelines is necessary. This practice ensures transparency, acknowledges intellectual property, and allows readers to locate the cited material. For instance, a reference might include the game’s title, developer, publisher, year of release, and platform of access.

Accurate source attribution in scholarly and professional contexts avoids plagiarism and strengthens the credibility of the work. Properly documenting the sources utilized, even those in unconventional formats like video games, demonstrates intellectual honesty and rigor. Historically, citation practices have evolved to encompass diverse forms of media, reflecting the expanding range of sources used in research and creative endeavors. Consistent application of these practices allows for effective knowledge dissemination and promotes ethical research habits.

The following sections will detail specific citation styles and their particular requirements for different types of video games. It will provide guidance on locating relevant information within the game and determining the appropriate elements to include in the citation. Furthermore, common challenges encountered when referencing video games will be addressed.

1. Game Title

The “Game Title” is the foundational element when documenting how to cite a video game. It serves as the primary identifier, allowing readers to locate the specific source being referenced. Its accuracy is paramount for unambiguous identification and proper attribution.

  • Formal vs. Subtitle

    The citation requires the full, formal title of the game. This includes any subtitles that are part of the official title. For example, citing “The Legend of Zelda: Breath of the Wild” rather than simply “Zelda” ensures clarity. Omission or alteration of the title diminishes the accuracy and discoverability of the source.

  • Localized Titles

    Games released in multiple regions may have different titles in different languages. The citation should use the title relevant to the language of the document and, ideally, include the original title in parentheses if there is a significant difference. This aids in universal identification and avoids confusion when consulting sources across linguistic boundaries. For example, using the english title in English article and Japanese title in Japanese article.

  • Importance of Spelling and Capitalization

    The title must be spelled and capitalized exactly as it appears on the game’s packaging or title screen. Even minor discrepancies can hinder retrieval. Accurate transcription demonstrates attention to detail and respect for the source material. For instance, paying attention to all capital or small letter used in the title name.

  • Digital Distribution Specifics

    When citing games accessed through digital distribution platforms (e.g., Steam, PlayStation Network), verify the title as it appears on the platform. These titles can sometimes differ slightly from physical release titles, especially with special editions or re-releases. Citing the platform-specific title ensures that readers can locate the game as it was accessed by the author.

The precision with which the game title is recorded directly affects the accessibility and verifiability of the cited material. Each facet of title consideration contributes to a rigorous and ethical citation practice. This critical initial step is vital for accurate referencing.

2. Developer Name

The inclusion of the “Developer Name” is critical when documenting how to cite a video game because it establishes the intellectual origin and creative control over the game’s content. Accurate attribution to the developer acknowledges their contribution and allows readers to discern potential biases or artistic influences. For example, citing “CD Projekt Red” as the developer of “Cyberpunk 2077” provides context regarding the game’s design philosophy and narrative choices, differing significantly from a game developed by, for instance, “Nintendo.” Omitting the developer compromises the integrity of the citation by obscuring this crucial information, making accurate assessment of the source more difficult.

Furthermore, developer reputation and past works can influence how the game is interpreted. Knowing that “FromSoftware” developed “Elden Ring,” for instance, informs the reader that the game likely contains specific characteristics found in their other titles, such as high difficulty and intricate world design. This knowledge can influence the reader’s understanding and expectations of the game. When citing a game with multiple developers or collaborations, it is essential to provide the primary development team or, if necessary, list all contributing developers. Accurate developer identification can also aid in locating supplementary materials, such as interviews or behind-the-scenes content, that provide additional context to the game’s creation.

In summary, the developer name is not simply a piece of bibliographic data but an essential element that provides context, influences interpretation, and acknowledges the creators’ intellectual property. Overlooking this information diminishes the value of the citation and hinders a comprehensive understanding of the source material. Careful attention to detail in identifying the developer ensures accuracy and ethical scholarly practice when documenting interactive digital media.

3. Publisher Information

Publisher information is a crucial component when determining how to cite a video game. Identifying the publisher ensures the accurate tracking and verification of the source material, analogous to how one would cite a book or journal article. Its inclusion allows for differentiation between versions, editions, and distributions of the game, which can be especially pertinent in the digital age.

  • Responsibility and Editorial Control

    The publisher is responsible for distributing and marketing the game, and often exerts editorial control over its content. Different publishers may have different standards or versions of a game, especially across regions. For example, a game published by Nintendo will likely have distinct characteristics compared to the same game published by a smaller independent publisher. When citing, knowing the publisher offers insights into potential biases or market influences.

  • Release Region Specifics

    Publishers often release games in specific regions. Knowing the publisher helps identify the specific version of the game being referenced. A game released by Sony Interactive Entertainment in North America may differ from a version released by Square Enix in Japan. Discrepancies can include localized content, altered gameplay, or even different versions of the game altogether. The publisher is a key element for identifying the exact game version used.

  • Licensing and Distribution Rights

    The publisher holds the licensing and distribution rights for the game. This information is crucial for legal and academic reasons. It clarifies who owns the intellectual property being cited, especially important when quoting or analyzing specific content. Correct publisher attribution avoids potential copyright infringements and ensures ethical usage of the source material.

  • Digital Platforms and Re-releases

    With digital distribution, publishers may re-release games on platforms such as Steam, GOG, or console digital stores. These versions can differ from the original release, featuring updates, changes, or bundled content. Accurate citation necessitates noting the specific publisher associated with that particular digital version, especially if the original publisher no longer holds the rights or if it’s a different subsidiary of the same company.

In summary, providing complete publisher information is essential for maintaining the integrity and accuracy when indicating how to cite a video game. It identifies the entity responsible for the game’s distribution and ensures that readers can locate the correct version being referenced. This level of detail is crucial for academic rigor and intellectual honesty.

4. Release Year

The “Release Year” functions as a critical temporal marker when establishing how to cite a video game. It provides immediate context regarding the game’s development period, technological capabilities, and cultural relevance at the time of its creation. This information is essential for evaluating the source material within its appropriate historical framework. Citing the release year allows readers to contextualize the game’s themes, mechanics, and graphical fidelity in relation to prevailing industry standards and societal attitudes. For instance, a game released in 1985 will have significantly different design constraints and technological limitations compared to one released in 2023. Therefore, neglecting the release year compromises the ability to properly analyze the game within its relevant context.

The release year also helps to differentiate between remakes, remasters, and subsequent versions of a game. A game may be re-released multiple times across different platforms or with enhanced features. In such instances, specifying the original release year alongside the version or platform information clarifies which iteration of the game is being referenced. For example, “Resident Evil (1996)” indicates the original PlayStation release, while “Resident Evil (2002)” denotes the GameCube remake. Without this distinction, confusion can arise regarding the specific content and features being discussed. Furthermore, the release year is often vital for locating archived versions of the game, related development documentation, or critical reception from that specific period.

In summary, the release year serves as a foundational element in the accurate and complete documentation when figuring out how to cite a video game. It provides vital historical context, differentiates between versions, and enables accurate source verification. Failure to include the release year introduces ambiguity and diminishes the scholarly rigor of the citation. Thus, its inclusion is indispensable for ensuring the responsible and effective use of video games as source material.

5. Platform (e.g., PC, PS5)

The specification of the “Platform (e.g., PC, PS5)” is an essential component when establishing how to cite a video game, serving to identify the precise version of the game being referenced. Different platforms often host unique iterations of the same title, with variations in graphics, controls, content, and functionality. Accurate platform identification is crucial for replicability and source verification.

  • Version Divergences

    Games released on different platforms frequently exhibit variations due to hardware limitations, platform-specific features, or developer choices. For example, a game on PC might offer higher resolution textures and frame rates compared to its console counterpart. Conversely, a console version might include exclusive content or controller-specific gameplay mechanics. Failure to specify the platform can lead to confusion and inaccurate analysis of the cited material.

  • Digital Distribution Distinctions

    Even within the same platform, variations can exist based on the digital distribution service used (e.g., Steam, PlayStation Network, Xbox Live). These digital versions might include platform-specific updates, downloadable content (DLC), or integrated online services. Citing “PC (Steam)” versus “PC (GOG)” specifies the exact version accessed and allows readers to locate the same iteration. It also accounts for potential differences in DRM or compatibility.

  • Emulation and Virtualization

    Games played through emulation or virtualization software should explicitly state the platform and the emulator/virtualization environment used. For instance, citing “PlayStation 2 (PCSX2)” clarifies that the game was played using the PCSX2 emulator. This acknowledges the potential for altered gameplay or graphical fidelity due to the emulation process. It provides transparency regarding the specific conditions under which the source was accessed.

  • Platform-Specific Content

    Certain games feature content exclusive to a particular platform, such as bonus missions, characters, or cosmetic items. When analyzing such platform-specific content, it is imperative to identify the platform precisely. Citing “PlayStation 5 version” makes it explicit that the analysis pertains only to the content available on that specific platform and not on other versions of the game.

The careful documentation of the platform, including any relevant distribution services or emulation details, is vital for rigorous academic citation when documenting how to cite a video game. It ensures accurate source identification, accounts for version variations, and allows readers to replicate the findings. By specifying the platform, the citation becomes more precise and valuable for subsequent research and analysis.

6. Version Number

The inclusion of “Version Number” in citations for video games provides a level of granularity essential for precise source identification. Digital games are frequently updated, patched, and modified, leading to significant differences in gameplay, content, and functionality across versions. Therefore, specifying the version number becomes a critical element when establishing how to cite a video game effectively.

  • Content Divergences

    Game updates often introduce new content, alter existing features, or remove elements altogether. Citing the version number allows readers to verify the specific content being analyzed and understand the context in which observations are made. For example, a strategic exploit present in version 1.0 of a game may be patched out in version 1.1, rendering analyses based on the earlier version inaccurate if the version number is not specified. This ensures readers can accurately replicate findings and validate claims.

  • Bug Fixes and Gameplay Changes

    Version numbers are instrumental in tracking bug fixes and gameplay adjustments. These changes can significantly affect the game experience and the validity of research findings. For example, a game-breaking bug that influences player behavior in version 2.0 may be resolved in version 2.1, affecting the reliability of data collected from the earlier version. Thus, noting the version number is paramount for understanding the operational state of the game during the research period.

  • Modding and Community Patches

    The version number can also indicate compatibility with community-created modifications (mods) or patches. Mods often target specific versions of a game, and their functionality can be heavily dependent on the game’s underlying code. Citing both the game’s version number and the mod’s version ensures that readers can replicate the modded environment. Providing this information prevents confusion and ensures that analyses are conducted within the specific modded context. It also helps readers locate the specific mods used.

  • Platform-Specific Updates

    On platforms like PC or mobile, games may receive updates independently of console versions. Each platform will have its own series of version numbers. Explicitly stating the platform and version ensures that analyses are specific to the particular iteration. It also accounts for potential differences in DRM or compatibility.

In conclusion, the inclusion of the version number is not merely a bibliographical detail; it is a critical element that provides essential context for accurately understanding and replicating research or analysis based on video games. When considering how to cite a video game, neglecting the version number introduces ambiguity and potentially invalidates the findings. Precise citation practices, including the version number, uphold academic rigor and promote transparency in research using video games as source material.

7. In-Game Elements

The accurate referencing of “In-Game Elements” constitutes a crucial aspect of determining how to cite a video game effectively. When a scholarly work references specific characters, dialogue, levels, or items within a game, these elements must be precisely identified to ensure verifiability and contextual understanding. The omission of such details compromises the ability of readers to locate and validate the cited information within the game world. For example, a discussion of character motivations in “The Last of Us” necessitates specifying particular scenes or conversations in which those motivations are explicitly revealed. Without these details, the citation lacks the necessary precision for meaningful analysis.

Citing “In-Game Elements” demands a nuanced approach. The specific nature of the elementbe it a narrative event, a gameplay mechanic, or a visual assetdictates the level of detail required. Quoting dialogue necessitates accurate transcription and indication of the speaker and the context. Referencing a particular level requires identifying the level’s name, location within the game, and any defining features. Furthermore, considering the potential for version differences or player choices impacting the in-game experience is essential. A player choice could heavily impact the storyline of the game which changes the original element.

In conclusion, properly referencing “In-Game Elements” is paramount for the integrity and utility of academic citations of video games. This practice strengthens the evidentiary basis of scholarly arguments and enables readers to engage critically with the source material. Challenges may arise from variations across game versions, localized content, or player-driven narratives. However, by adhering to meticulous citation practices, researchers can overcome these obstacles and contribute meaningfully to the evolving field of game studies. A careful citation should strengthen the overall meaning of your work.

8. Citation Style (APA, MLA)

Adherence to a designated “Citation Style (APA, MLA)” is non-negotiable when establishing “how to cite a video game” within academic and professional writing. The chosen citation style dictates the specific format for in-text citations and the bibliography or works cited list. Deviation from these established conventions undermines the credibility of the work and risks accusations of plagiarism. For example, the American Psychological Association (APA) style prioritizes the publication date and may require different formatting for in-text citations compared to the Modern Language Association (MLA) style. The correct application of either style ensures consistency and allows readers to locate the source material efficiently.

Selecting the appropriate “Citation Style (APA, MLA)” is often dependent on the discipline or field of study. The humanities frequently utilize MLA, while social sciences often prefer APA. When citing a video game, each style requires specific elements to be included in the citation, though the emphasis might shift. Both styles mandate the game’s title, developer, publisher, and release year. However, APA may necessitate the inclusion of platform information (e.g., PC, PlayStation 5) more explicitly than MLA. Understanding these nuances is critical for crafting accurate and style-compliant citations. Failure to adhere to these specific guidelines can result in a negative evaluation of the overall scholarly work.

The utilization of a specific “Citation Style (APA, MLA)” functions as a form of standardized communication within academic discourse. Adherence promotes clarity and facilitates the verification of sources. When learning “how to cite a video game,” one must meticulously follow the guidelines prescribed by the selected style manual. Although challenges arise in citing dynamic and interactive media, meticulous attention to detail and consistent application of the chosen style’s rules are paramount. Accurate and compliant citations contribute to the credibility and integrity of the research.

9. Specific Section/Level

The precise identification of a “Specific Section/Level” is a critical refinement of the process of citing a video game, particularly when referencing specific content or gameplay elements. Omitting this detail diminishes the citation’s utility by hindering the reader’s ability to locate the cited material within the game. For example, a study analyzing the environmental design of “Dark Souls” requires identification of specific locations like “Anor Londo” or “The Undead Burg” to provide context for the analysis. Absent such specificity, the reference lacks the necessary precision, rendering the citation less effective for verification and critical assessment.

The inclusion of “Specific Section/Level” information necessitates a thorough understanding of the game’s structure and nomenclature. This understanding demands that the researcher meticulously document the in-game location, utilizing precise terminology to avoid ambiguity. When citing narrative events or character interactions, the specific chapter, act, or mission number should be noted. Furthermore, referencing a particular puzzle or gameplay sequence requires identifying the level or area in which it occurs, along with any relevant landmarks or clues. When analyzing gameplay mechanics, citing the tutorial section or specific challenge rooms where the mechanic is first introduced ensures clarity. Failure to adhere to these precision levels can make it challenging for those trying to use your reference.

In summation, specifying the “Specific Section/Level” improves the validity and overall importance of a video game source citation. It allows readers to pinpoint the referenced content accurately, verifying claims and enhancing the impact of any research based on the video game as a source. As game complexity grows, it becomes ever more important to have more effective method of citation.

Frequently Asked Questions

This section addresses common inquiries regarding the proper citation of video games in academic and professional contexts. Clarity and precision in citation practices are essential for maintaining intellectual integrity.

Question 1: Is it necessary to cite a video game used as a source?

Yes. Video games, like any other source of information, require proper citation when used to support arguments, analyze content, or provide context in scholarly work. Failure to cite constitutes plagiarism.

Question 2: What elements must be included in a video game citation?

A complete video game citation typically includes the game title, developer, publisher, release year, platform, and version number. The citation style (APA, MLA, Chicago) dictates the specific format.

Question 3: How does one cite specific content within a video game, such as a character or level?

Citations referencing specific in-game content require detailed identification. Include the name of the character, level, or section, as well as any relevant context (e.g., chapter, act, mission number) to enable readers to locate the referenced material.

Question 4: Are there differences in citing a physical copy versus a digital download of a video game?

The citation should specify the platform and distribution method. If the game was accessed through a digital platform (e.g., Steam, PlayStation Network), indicate the platform name in the citation.

Question 5: What citation style is most appropriate for citing video games?

The appropriate citation style depends on the discipline and publication requirements. Consult the relevant style manual (APA, MLA, Chicago) and adhere to its guidelines for citing electronic sources.

Question 6: How does one handle citing a modded video game or one played through emulation?

When citing a modded game, include the game title, version number, and mod name and version. For emulated games, specify the original platform and emulator used (e.g., “PlayStation 2 (PCSX2)”).

Accurate and consistent citation practices are fundamental for establishing credibility and promoting transparency in research involving video games. Adherence to established guidelines ensures the ethical and responsible use of interactive media as source material.

How to Cite a Video Game

The following guidelines offer practical advice for ensuring accuracy and consistency when documenting video games as source material. These tips are intended to promote clarity and uphold scholarly standards.

Tip 1: Verify the game’s full title, including any subtitles. Consult the game’s packaging, title screen, or official website to confirm the correct spelling and capitalization. For instance, “Kingdom Hearts HD 2.8 Final Chapter Prologue” is more precise than “Kingdom Hearts.”

Tip 2: Accurately identify the developer and publisher. These entities provide important contextual information about the game’s creation and distribution. Consult the game’s credits or official documentation to verify this information.

Tip 3: Specify the release year and platform. The release year provides temporal context, while the platform indicates the specific version of the game. A citation should differentiate between “The Elder Scrolls V: Skyrim (2011, PC)” and “The Elder Scrolls V: Skyrim (2016, PlayStation 4 Special Edition).”

Tip 4: Include the version number whenever possible. Digital games often receive updates that alter content or gameplay. Referencing the version number ensures that the reader can verify the specific version being analyzed.

Tip 5: When citing specific in-game content, provide sufficient detail to enable readers to locate the referenced material. This may include level names, character dialogue, or specific events. For example, cite “Final Fantasy VII (1997), Midgar, Sector 7 Slums” rather than simply “Final Fantasy VII.”

Tip 6: Adhere consistently to the chosen citation style (APA, MLA, Chicago). Consult the relevant style manual for specific formatting guidelines.

Tip 7: When citing a game accessed through emulation or virtualization, specify the platform and emulator used. For example, “Super Mario 64 (Nintendo 64, Project64)” provides clarity about the source.

Following these tips promotes accuracy, transparency, and ethical scholarship when documenting video games as source material. Precision in citation practices strengthens the credibility of the research.

The next section will address common pitfalls to avoid when citing video games, further refining the citation process.

Conclusion

The preceding sections have systematically addressed the critical elements involved in documenting interactive digital media, specifically focusing on how to cite a video game. The importance of accurate and comprehensive citation practices has been emphasized, covering aspects from game titles and developer names to version numbers and specific in-game content. Adherence to established citation styles, such as APA or MLA, ensures consistency and credibility in scholarly work.

Proper citation is not merely a formality, but a fundamental aspect of academic integrity. It provides transparency, acknowledges intellectual property, and allows readers to verify sources. As video games continue to gain recognition as legitimate subjects of scholarly inquiry, the rigor with which they are cited must be commensurate with that recognition. Continued attention to detail and adherence to best practices in citation will contribute to the ongoing development of game studies and enhance the credibility of research involving these increasingly complex and influential media.