This term refers to projects, typically digital games or simulations, developed by students, faculty, or researchers at Virginia Tech focusing on exploring or simulating the “Virginia Tech effect.” This effect, in its simplest form, refers to the ripple consequences and complex social, psychological, and systemic impacts stemming from a traumatic event, specifically school shootings. The “2024” signifies that the projects are either being created, researched, or expected to be released during that year, or are addressing data and understanding relevant to that time period. Such games may aim to educate, train first responders, provide therapeutic outlets, or contribute to research on trauma and societal resilience.
The importance of this endeavor lies in its potential to leverage interactive technology to foster understanding, empathy, and preparedness in the face of tragedy. Creating these simulations can offer unique opportunities for exploring the psychological and sociological impacts on victims, families, communities, and institutions. Moreover, it enables researchers and educators to investigate the complex dynamics of crisis management, risk communication, and post-event recovery strategies. Historically, such projects have been instrumental in refining emergency protocols, raising public awareness, and improving mental health support systems. The ultimate goal is to turn learning into practical actions that minimize the damage and help in restoring after trauma.