A physical or digital reproduction of a software application designed to educate and guide users, often in a gamified environment, on the use of a specific product or concept. This reproduction can range from a fully functional replica intended for distribution to a partial version used for demonstration purposes. A duplicate intended for review by media outlets prior to product release is an example.
Such replications are valuable for testing, quality assurance, and marketing purposes. These copies allow for the identification of errors, the refinement of gameplay mechanics, and the assessment of user engagement prior to the release of the final product. Historically, physical examples were prominent for distribution, but digital alternatives have become more common and efficient.