A cognitive activity involving deductive reasoning, where one participant selects a subject and others attempt to identify it by asking up to twenty yes-or-no questions. The game can be adapted for individuals experiencing cognitive decline to provide mental stimulation and social engagement. For example, a caregiver might think of “an apple,” and the individual with cognitive impairment attempts to determine the subject through a series of inquiries, such as “Is it an animal?” or “Is it larger than a breadbox?”.
The adaptation of such activities for those with dementia offers several benefits, including enhanced cognitive function, improved memory recall, and increased social interaction. Historical use of similar techniques in therapeutic settings suggests a positive impact on overall well-being and a reduction in feelings of isolation. Regular engagement in these activities can contribute to maintaining cognitive abilities and fostering a sense of connection with caregivers and loved ones.