The term refers to a type of puzzle, often used in social settings, where participants must deduce the circumstances surrounding a fatality. These scenarios typically involve a set of clues provided by a gamemaster, and players attempt to uncover the cause of death through a series of questions and deductions. An example involves participants being told someone is found dead next to an unopened package; the puzzle involves determining why the person died, using only ‘yes’ or ‘no’ questions directed to the gamemaster.
Such activities provide opportunities for developing critical thinking skills, fostering collaborative problem-solving, and encouraging lateral thought processes. Historically, similar deductive reasoning puzzles have been employed in educational settings and for entertainment purposes. They promote active listening and the ability to extract relevant information from limited data, skills applicable in various professional fields, including investigation and analysis.