This activity involves establishing specific rules related to on-screen events in animated features produced by Walt Disney Studios. Participants consume an alcoholic beverage when these pre-determined actions, dialogue, or visual cues occur within the film. For example, a rule might state that a drink is taken every time a character sings, a villain appears, or a particular phrase is spoken.
The appeal lies in adding an interactive and often humorous layer to the viewing experience. It provides a social element for group gatherings, transforming a familiar cinematic experience into an engaging game. The historical context is rooted in the broader trend of incorporating alcohol into leisure activities, adapting existing game formats to integrate seamlessly with popular media. This allows for a playful and communal interaction with nostalgic and beloved film content.