The practice involves recreating the environment of a specific educational console on modern devices, thereby allowing individuals to experience software designed for that console on alternative platforms like computers or mobile devices. For example, software originally intended for the console can be played through a program designed to mimic the console’s functions.
This digital preservation effort offers several advantages. It allows for access to titles that may be otherwise inaccessible due to the age or rarity of the original hardware. This form of digital archaeology enables a broader audience to experience the educational content and understand a specific console’s contribution to interactive learning. It also provides a cost-effective alternative to acquiring and maintaining the original hardware and software.