The fighting game genre experienced a notable presence on Sega’s fifth-generation video game console. Titles released for this platform offered a diverse range of experiences, drawing from established franchises and introducing novel concepts. Examples encompassed both 2D and early 3D implementations of combat, leveraging the system’s hardware capabilities.
The availability of these titles was significant due to the console’s architecture and market positioning during the mid-to-late 1990s. The console’s capabilities allowed for near-arcade perfect ports of popular games, appealing to players seeking home versions of arcade experiences. This period saw a notable intersection of arcade culture and home console entertainment, shaping the landscape of interactive entertainment.