The phrase references modifications for video games, coupled with potential communication or conferencing aspects, perhaps through a system initially designated as Lync (now often referred to as Skype for Business or Microsoft Teams). An example could involve a group of players using modified game content alongside a dedicated communication channel to coordinate gameplay.
This combination allows for customized gaming experiences and enhanced team collaboration. The historical context involves the evolution of user-created content within gaming, combined with the increasing importance of real-time communication tools for strategizing and coordinating within these environments. This integration promotes community, creativity, and strategic gameplay.