The phrase refers to the creation of face coverings resembling those featured in the South Korean television series Squid Game utilizing additive manufacturing technology. These masks, often replicating the shapes worn by the show’s staff circle, triangle, square, and the Front Man’s distinctive headgear are digitally modeled and then produced layer by layer from materials such as plastic filaments using a 3D printer. A finished example is a tangible replica of a prop seen on screen, brought to life through digital design and physical production.
The rise in popularity of fabricating these items reflects several trends. It highlights the accessibility of 3D printing technology for consumers, enabling the creation of customized objects at home or through commercial services. It also showcases the cultural impact of visual media, where recognizable props become desirable commodities. From a historical perspective, this phenomenon is a continuation of item replication linked to popular entertainment, but with a modern twist empowered by advanced manufacturing techniques.