Creating MIDI music for DOS games involves composing or converting music into the MIDI format and ensuring its compatibility with the audio hardware and software limitations of the DOS operating system. This process typically requires specialized tools capable of generating or manipulating MIDI files in ways that can be accurately reproduced by the game’s sound drivers, often targeting specific sound cards like the Sound Blaster or AdLib. For example, a composer might use a tracker program to create a MIDI file with limited polyphony and instrument choices to achieve a specific retro sound.
The importance of this process stems from the historical prevalence of MIDI as the primary format for game music in the DOS era. Its benefits include relatively small file sizes, efficient CPU usage, and the ability to evoke a characteristic aesthetic closely associated with classic games. Developers leveraged MIDI to deliver compelling soundtracks even with the limited resources available at the time. Understanding the techniques for generating suitable MIDI files allows modern enthusiasts to recreate authentic retro experiences or even develop new games with a vintage sound.