This golf game, typically played in a foursome, involves a rotating team format where a designated player, the “wolf,” tees off first on each hole. After the wolf’s tee shot, they can choose to partner with one of the other three players for that hole, creating a two-person team against the remaining two golfers. Alternatively, the wolf can choose to go it alone, playing as an individual against the other three players. The decision must be made before any other golfer hits their tee shot. An example is if the tee order is John, Mary, Peter, and Susan (John is the Wolf). If John chooses to partner after his tee shot but before Mary hits her tee shot, he must choose to pair with Mary for that hole. If John does not like Mary’s tee shot, he still must play with her. He is not allowed to wait until Peter or Susan’s tee shot. After each hole, the rotation changes, and a new player becomes the wolf.
The appeal of this format lies in its strategic complexity and inherent risk-reward dynamic. It encourages aggressive play and provides opportunities for significant point swings. The inherent unpredictability often leads to tighter matches and a more stimulating competitive experience. While its precise origins are debated, it’s become a popular alternative to traditional stroke play or match play, injecting a novel element of teamwork and individual performance pressure into the round.