The quantity of optional, self-contained activities within Final Fantasy VII Rebirth has become a point of discussion among players and critics. These activities diverge from the primary narrative and combat mechanics, offering alternative gameplay experiences. Examples include rhythm-based challenges, strategic simulations, and exploration-focused tasks.
The inclusion of a substantial number of these diversions impacts the overall pacing of the game and the player’s engagement with the core story. While some appreciate the variety and extended playtime, others find the frequency of these interludes disruptive, detracting from the narrative momentum and diluting the impact of the central plot.