The activity involves establishing a set of rules related to on-screen events occurring within the animated film Shrek 2. Participants consume alcoholic beverages whenever these predetermined triggers occur during the film’s runtime. For example, a rule might dictate a drink is taken every time Donkey speaks, or whenever the Fairy Godmother uses magic.
Such activities often serve as a form of interactive entertainment, enhancing the viewing experience of a film through shared participation and lighthearted competition. While the origin of this specific adaptation is difficult to pinpoint, the concept of matching drinking rules to visual media has become increasingly common with the rise of home entertainment and social viewing habits. It encourages audience engagement and can add a comedic element to familiar content.