The concept involves games centered around a rotating wheel, sectioned into various outcomes, prizes, or actions. A participant spins the wheel, and the result indicated when the wheel stops determines the next step in the game. An example includes a classroom setting where the wheel determines the topic for the next student presentation, or a marketing campaign where the wheel offers different discount levels to customers.
Such games provide an element of chance and anticipation, boosting engagement and creating a more dynamic experience. Historically, the utilization of randomizing devices like wheels has been incorporated in different game formats to introduce variability and excitement. These games benefit events by creating audience involvement, enhancing learning by injecting fun, and aiding marketing through interactive reward systems.