A party game, often played by adolescents, involves participants drawing an item from a container to determine who they will spend a brief, predetermined amount of time with in a secluded space. The interactions during this interval are not explicitly defined, leaving the possibilities open to interpretation by the individuals involved. For example, at a social gathering, each attendee might contribute an object to a bag, and subsequently, participants select an item at random to pair up with the corresponding owner for the duration of the game.
This activity serves primarily as a social icebreaker, facilitating interactions and potential romantic connections among participants. Historically, it gained popularity in social settings as a way for individuals to overcome inhibitions and explore interpersonal dynamics in a playful and low-pressure environment. The appeal lies in its inherent ambiguity and the element of chance, which can lead to unexpected pairings and interactions.