Items representing the characters, themes, or world of a specific interactive digital entertainment product featuring a feline protagonist constitute related consumer goods. Examples include plush toys replicating the main character, apparel adorned with imagery from the game, and accessories inspired by in-game elements.
These associated products serve as tangible extensions of the digital experience, allowing individuals to connect with the source material on a deeper level. The acquisition of such items can foster a sense of community among enthusiasts and provide a means of self-expression. Furthermore, these products contribute to the overall economic ecosystem surrounding the entertainment property.