The phrase references the convergence of a specific World Wrestling Entertainment (WWE) event, “Survivor Series” from the year 2010, with the ability to engage with a game related to that event via the internet. It suggests the availability of a digital interactive experience centered around a past wrestling event.
Historically, wrestling events have generated considerable interest beyond their live broadcasts. The existence of online games related to specific wrestling events allows fans to extend their engagement, relive memorable moments, and participate in simulated matches. Such digital offerings can enhance brand loyalty and provide a supplementary revenue stream.