The phrase references tabletop role-playing games set within the universe established by George R.R. Martin’s “A Song of Ice and Fire” series. These games allow participants to collaboratively create narratives and engage in strategic decision-making within the familiar settings, utilizing rule systems to resolve conflicts and determine outcomes, such as navigating political intrigue in King’s Landing or facing dangers beyond the Wall.
The appeal stems from opportunities to immerse oneself in the rich world of Westeros and beyond. Participants can explore storylines not explicitly covered in the novels or television adaptation, forging unique characters and shaping their destinies within a framework of established lore. The interactive nature fosters creative problem-solving, strategic thinking, and social interaction. Previous iterations have provided avenues for both adventure and intrigue, capturing essential elements of the source material.