This activity, frequently used in team-building and icebreaker scenarios, involves participants sitting in a circle, with one person standing in the center. The individual in the middle states a characteristic or experience they possess. Those sharing that trait or experience must then quickly stand up and find a new seat, leaving the person who was originally in the middle to also try to secure a seat. The person left without a seat becomes the new individual in the center.
The value of this undertaking resides in its capacity to quickly foster connection and understanding within a group. It facilitates the discovery of shared experiences and commonalities, encouraging interaction and building rapport. Originating from simple social games, it has evolved into a structured method for initiating dialogue and promoting inclusivity within various group settings, from classrooms to corporate environments.